;---------------------------------------------------------------------------
;Settings
[Statedef 9998]
type = S

;-----------------------;
; Lewd hyper regulation ;
;----------------------;
;Wanna see Panty bang her opponents? This is for you.
;Bang by default.
[State 9998, Lewd hyper regulation]
type = VarSet
trigger1 = !IsHelper
v = 15
value = 0
;value = 0 ; Bang
;value = 1 ; Litterally bang

;-------------------;
; First Attack switch ;
;-------------------;
;This switch enable/disable first attack advantage 
;Enabled by default.
[State 9998, Var]
type = VarSet
trigger1 = !IsHelper
v = 16
value = 1
;value = 0 ; Disable
;value = 1 ; Enable
ignorehitpause = 1

;--------------------------------;
; Dialogue intro quotes language ;
;--------------------------------;
;This is to change the language of the dialogues on Panty's dialogue intro against Applejack.
;English for default.
[State 9998, Dialogue intro quotes language]
type = VarSet
trigger1 = !IsHelper
v = 20
value = 0
;value = 0 ; English
;value = 1 ; Spanish (latinamerican)

;---------------------------------------;
; Intro against certain male characters ;
;---------------------------------------;
;A switch to enable Panty's suggestive intro against certain male characters.
;Enabled by default.
[State 9998, Intro against certain male characters]
type = VarSet
trigger1 = !IsHelper
v = 21
value = 1
;value = 0 ; Disabled
;value = 1 ; Enabled

;---------------------------------------------------------------------------
[State 9998]
type = SelfState
triggerall = !IsHelper
trigger1 = RoundNo = 1
value = 190

[State 9998]
type = SelfState
triggerall = !IsHelper
trigger1 = RoundNo = 2
value = 198

[State 9998]
type = SelfState
triggerall = !IsHelper
trigger1 = RoundNo > 2
value = 0

;AI Difficulty Helper
;---------------------------------------------------------------------------
[Statedef 9999]
type = S
physics = N
anim = 9999
ctrl = 0
velset = 0,0

;---------------------[AILevel]

;Please change the "Value" in the following description between 1 and 8.

[State 9999, AI Level Switch]
type = ParentVarSet
triggerall = IsHelper(9999)
triggerall = Parent,ID = Root,ID
trigger1 = Root,Var(59) && !Root,Var(57)
v = 57

value = 8 ;(Change here between 1-8)

;1 = Very Easy
;2 = Easy
;3 = Normal
;4 = Advanced
;5 = Aggressive
;6 = Hard
;7 = Very Hard
;8 = Expert

ignorehitpause = 1

;---------------------------------------------------------------------------

[State 9999]
type = AssertSpecial
trigger1 = IsHelper
flag = Invisible
flag2 = NoShadow
ignorehitpause = 1

[State 9999, Bind]
type = BindToRoot
trigger1 = IsHelper(9999)
time = 1
facing = 1
pos = 0,0
ignorehitpause = 1

[State 9999, Change]
type = SelfState
trigger1 = !IsHelper
value = 0
ctrl = 1

[State 9999, Destroy]
type = DestroySelf
triggerall = IsHelper
trigger1 = RoundState != 2
trigger2 = !Root,Alive || Root,Lose